﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Model;
namespace MDFGame
{
    public class PlayerEffectComponent:Component
    {
        public bool Active;//是否执行效果表
        public List<BuffPackage> BuffPackage=new List<BuffPackage>();//玩家身上生效的buff效果表
    }
}
